I have the situation as shown in the picture.
I have placed the Plane
in the global position (1000, 0.0).
I have an Orthographic camera
set up on the Plane
I have the Zoom set for this by changing the Size
for the camera.
I would like to draw 2D objects on a Plane
surface. How to set correctly so that drawing catches the surface?
I try to catch a Plane first, but I think I’m doing something wrong
if (Input.GetMouseButtonDown(0))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit))
{
Debug.Log(hit.collider.gameObject.name);
}
}
.