In order to increase performance I would like to try and only draw what is currently in view of the camera. I have seen some videos explaining how to do this in 3D, but none explaining how to solve this in 2D. Does anyone have a way to only render/draw what is seen by the camera?
Assuming I’m understanding the question correctly, your question has already been asked and answered here. TL;DR: you don’t need to, Unity already does this automatically.