My Unity project uses the new (post 4.6beta) UI system. I am also using an asset that uses legacy UI and draws itself via the OnGUI() callback.
I haven’t been able to find a way to draw any new UI system components on top of the legacy UI. I’m assuming that OnGUI() gets called after the new UI system components are drawn.
Is there a work-around for this until the asset can be updated to use the new UI system?