Draw weapon animation

Hello folks,

I created an animation to draw a weapon using animation layers, which is working fine except the animation for the arms after holstering the weapon is a little off. I know this is because I use my Idle/Walk/Run Animation as default state for both layers, my base layer and my weapon layer. After playing the holstering animation once, both default animations are out of sync and thus the arms are animated by the default state from the weapon layer before switching to the default state from the base layer.
Is there any way to transition between layers without the arms behaving like this?

My state machine for the base layer:


My state machine for the weapon layer:

Capture of the problem. As you can see, the arms are swinging a bit faster for one moment at the end. This has to be because of the change between the animation layers:
8202294--1070166--upload_2022-6-13_20-16-55.gif

I hope I was able to explain my problem understandably and would be grateful for any help!

Turns out all I had to do was to remove the animation from the default state in the second layer. Now it works as expected!