Hello, I have question regarding to drawcall optimization.
I am making atlases at the moment and here are my question,
Will 4 material which shares 1 texture map help reducing drawcall or will it still same as 4 material with having a different texture each?
I know that I could make a atlas by editing UV but because objects are animated already and I cannot really edit UV itself.
So I made atlas in Photoshop and applying each material with adjusting tilling and offset.
But I want to know that if it is helping and I can keep going on .
Thank you !