Drawcalls in Mobile game

What’s the normal amount of drawcalls in android game?

This is a somewhat arbitrary and subjective question for several reasons (e.g. What do you mean by “normal”? Are you treating all Android devices the same - from my old 800Mhz Xperia phone to a six-core 64-bit processor in a Samsung S6, or OUYA? And why does it even matter - drawcalls are just one factor that can be used to rate performance).

That said, I’ll give you a somewhat arbitrary and subjective answer…


According to a unity video i once watched on youtube Unity devs said about some hundreds of drawcalls i think that 30 are way too low.
Edit:This is the 1.