drawcalls using particles on ios

I want to use some particles on ios but I’m confused about how they work. Does each particle require 1 draw call? I’ve heard that it’s important to limit the number of draw calls if possible to around 40 which seems difficult if there are more than a 40 particles in a scene.

Does the new 3.5 particle system use particles more efficiently than the old particle system?

Thanks for any tips on using particles on ios,

The problem isnt the draw calls but the fillrate/overdraw

http://answers.unity3d.com/questions/149597/bad-slowdown-with-particles-on-ios.html