Drawing a 2d texture in a 3d world

Hi. I need to draw a 2d texture sprite (which is my character) in a 3d world. I thought drawing a thin rectangle with the 2d texture on it, but I think there has to be a better solution. Also, I don’t know how to hide the mesh of the rectangle… I just want to show the image, not the rectangle.

Any help pls? I’m just starting…

Often 2D images are displayed on a plane. The one that comes with Unity is on the XZ axis and will needed to be rotated, or you can use the CreatePlane editor script to produce a vertical plane. In order to have transparency in your image, you will need to have a shader in the material that supports transparency and you will need to import your images in a format that supports transparency. Start with the RGBA32 format.