I’ve heard that SetPixels is very slow? I want to be able to draw shapes, words with a font, etc on a textures at a smooth enough time interval. An example of something I’d want to accomplish is a panel with a scolling bar to display the progress of an operation being done on a machine with a percentage value showing how much is done as well as some other things. I’d like it to be as smooth as possible.
I’ve done things like this: (
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This was in Garry’s Mod and if you can see it, I got the roulette wheel circle thing to spin really smoothly with no lag at all as well as some other animations on the betting board itself. Why isn’t unity this fast?