What’s a good way to drag a line from a collider to a mouse cursor?
I know it can be done on GUI, or GL.Lines… but what’s the best way? I don’t need it to curve or anything like that, just a straight line. Also what’s a good way to drag anything? I notice some lag when I use OnMouseDrag().
according to this you have found the answer already. for others looking for that the methods are described here: 3 ways to draw 3D lines in Unity3D
another great possibility is the Vectrosity Package by Eric5h5 in the assetstore or on his webpage (works with Unity Indie and is relatively cheap for what you get).