I’m trying to draw a hexagon from code and I see it in the scene view perfectly matching the silhouette it’s supposed to fit, but I can’t figure out how to actually draw it on-screen in game. I attached a Canvas Renderer to it, but that didn’t seem to do anything.
Hi, you need to pass quads to the CanvasRenderer, and also have a texture / material set. It needs to live under a Canvas.
So I can’t draw my pretty little hexagonal graph?
Not unless you can draw it with a quad.
its a current limitation of the canvas it only knows how to draw quads.
You can ‘mimic’ this by setting the last two verts to be the same point
Ooooooooh.