Drawing a simple texture to the camera

I have an actually very simple requirement that I can’t pull off. I tried to read tutorials and example on the matter, but they are all either obsolete, deprecated, incomplete, dysfunctional or just don’t cover my problem in some way, shape or form.

I have a 2DTexture. In a Custom Render Pass I want to draw that 2DTexture fullscreen to camera. How do I accomplish that? Can’t be THAT difficuilt …

Here some code. This is the execute method of the your customized ScriptableRenderPass:

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
  var cmd = CommandBufferPool.Get();
  cmd.Blit(yourTexture2DHere, renderingData.cameraData.renderer.cameraColorTargetHandle);
  context.ExecuteCommandBuffer(cmd);
  CommandBufferPool.Release(cmd);
}