Has anyone got any tips on doing this? Thanks
Are you talking about the ‘marching ants’ effect for (e.g.) showing the bounds of a selection? And is this intended to be an actual in-game effect? (As opposed to, say, something used in an editor script.)
Pretty much however I realised I could probally get away with a texture and scrolling the uv values, the only problem is getting the arc (i want to show where an object will land if I add force)