Hi all,
I was wondering, is there any way in Unity to draw texture2d in 3d scene that it will be always flat for the player? Something like in old games(monsters in Doom e.g). I will be grateful for your help.
Not sure but you can have a plane or quad and rotate it to -90 degree in x assign your texture by creating the material.
Hope this helps!
Its possible to do it this way but I meant like old games because I need the most efficient way. Im going to create an isometric game with 2d graphics but drawing sequence would be based on objects depth in 3d scene and non of 3d objects would be actually drawned. Is it even possible to perform that in Unity?
When you say “Doom” comes to me that you are using a first person camera, correct?
Try this then how do i make an object always face the player? - Questions & Answers - Unity Discussions
Sounds like you need some kind of lookat()
script to aim the object at the camera.