I want to make a weapon that can freeze terrain and make it slippery. To do this I instantiate thin, flat cylinders with an ice texture and a slippery physics material. I am instantiating it slightly above the terrain itself (around 0.01 units above the terrain). The problem is that you can’t see the ice a lot of the time, and when you can, it flickers a lot.
You might want to try projecting it onto the terrain using a projector. Using a 3D cylinder you might need to increase the offset a little bit more than 0.01.