Drawing Lines with AA

Hey everyone!

How does Unity draw the lines in Gizmos.DrawLine? I am curious because I am trying to draw a set of lines with antialiasing, and have failed repeatedly, and keep staring and the Gizmo line that presents great AA by default.

I have tried OpenGL, LineRenderer and the GraphicsRenderer, and have failed to reproduce the effect that the Gizmo line offers.

Any help is welcome!

It seems in Unity 2019.4 at least that Handles.DrawLine() has better AA than Gizmos.DrawLine().