Drawing new mesh not working

Hello
I’m trying to generate a mesh from some points in a circle.

This is my code

using UnityEngine;
using System.Collections;

public class DrawMesh: MonoBehaviour {
	public Vector3[] newVertices;
	public Vector2[] newUV;
	public int[] newTriangles;

	public Transform[] objects;
	void Start() {
		for(int i = 0; i < objects.Length; i++)
		{
			newVertices _= objects*.position;*_

newUV_.x = objects*.position.x;
newUV.y = objects.position.y;
}*_

* Mesh mesh = new Mesh();*
* GetComponent().mesh = mesh;*
* mesh.vertices = newVertices;*
* mesh.uv = newUV;*
* mesh.triangles = newTriangles;*
* }*
}
![circles][1]
![Inspector][2]
*[1]: http://i.gyazo.com/9f0b858d7ab414445a567d12877c223a.png*_
*[2]: http://i.gyazo.com/ea57f4b6e26ef522ac00b94aadc4e909.png*_

When I run the game nothing happens, I think I need to set the triangles but no idea how.

You have no triangles defined. Each triangle needs to reference 3 vertices.