What is an efficient way to draw a sector around a gameobject as shown below?
From the forums I read about drawing via Gizmos (not applicable in GameView), Projections, GUITextures and drawing a Textured 3D cylinder/sphere GameObject (would it work?) to probably achieve this effect.
Between GUITexture vs 3D cylinder/sphere approach what would be better?
Projections I read, might take up too many draw calls.
