Hi!
I want my character to say some sequences of text lines which are switched when you click the mouse button.
I defined a class named Character, and a method called Say(string text). I would like to have a sceneMgr script which controls the sequence of events of my scene, so that it manages when and what a character speaks.
The problem is I can only use the GUI.Label function inside the OnGUI method; do I have to set flags all the time to hide and show the labels with the text?