Drawing Textures inside Windows

Is this even possible? I can’t get a GUI.DrawTexture to generate anything at all when placed inside a GUI.Window’s function.

Graphics.DrawTexture will draw the texture, but it is hidden behind the window (only visible if the window background is not 100% opaque).

function DrawWindow(id : int){

	GUI.DrawTexture(Rect(0, 0, 200, 200), testImage);

	ShowTip(boolShowTip, tipCounter);

	GUI.DragWindow(Rect(0, 0, 240, 25));

}

hmm , testing it out on my end , works fine.

You know what. I’m a blind idiot. I put the GUI.DrawTexture in the wrong function. It was trying to draw it in a window that was only 53 pixels tall, not the window I actually needed it in.

Wow. I need caffine.

lol - nice, been there done that , so many lack of sleep moments.

Indeed.
“I’m doing the right, I have to be, WHY WON’T IT WORK” D:

Anyway, thanks.