Is this even possible? I can’t get a GUI.DrawTexture to generate anything at all when placed inside a GUI.Window’s function.
Graphics.DrawTexture will draw the texture, but it is hidden behind the window (only visible if the window background is not 100% opaque).
function DrawWindow(id : int){
GUI.DrawTexture(Rect(0, 0, 200, 200), testImage);
ShowTip(boolShowTip, tipCounter);
GUI.DragWindow(Rect(0, 0, 240, 25));
}
hmm , testing it out on my end , works fine.
…
You know what. I’m a blind idiot. I put the GUI.DrawTexture in the wrong function. It was trying to draw it in a window that was only 53 pixels tall, not the window I actually needed it in.
Wow. I need caffine.
lol - nice, been there done that , so many lack of sleep moments.
Indeed.
“I’m doing the right, I have to be, WHY WON’T IT WORK” D:
Anyway, thanks.