Drawing textures to a render texture

Hi,

I was wondering what the fastest way of drawing lots of textures (about 2000 of them) every frame to a render texture.

Thanks

Drop 2000 textures* into your scene, point the Camera at it and give the Camera a RenderTexture

  • by “textures” you will need to choose among all the different ways a 2D texture can appear in game: sprites, geometry, etc.

This is nothing to do with 2D features or components though so I’ll move your post to the General Graphics forum for you.