DrawMesh don't cast Reflection Probes just only Reflection environment

Hi,

im creating a drawmesh for my scene with this line

Graphics.DrawMesh(Mesh, matrix, Material, 0, null, advancedSettings.subMaterialIndex,null,UnityEngine.Rendering.ShadowCastingMode.On,true);

but the created mesh cast only the environment reflections, not my Reflection Probes.

how i can fix this problem?

Ok after many and many search and test i have found fix to my problem here

Please stop cross-posting stuff. Pick a single appropriate forum and post there please.

Thanks.

I’m going to delete all these other threads.

https://forum.unity.com/threads/drawmesh-dont-cast-reflection-probes-just-only-reflection-environment.1347296/
https://forum.unity.com/threads/drawmesh-dont-cast-reflection-probes-just-only-reflection-environment.1347377/
https://forum.unity.com/threads/can-we-imitate-graphic-drawmesh-but-for-gameobject.1347482/
https://forum.unity.com/threads/how-i-can-do-graphic-drawmesh-for-gameobject.1347485/
https://forum.unity.com/threads/need-help-about-graphic-drawmesh.1347581/
https://forum.unity.com/threads/can-anyone-say-me-if-reflection-probes-and-drawmesh.1347605/

Sorry about that, no problem, and thanks you