I am trying to use DrawMeshInstanced and DrawMeshInstancedIndirect in Oculus Quest but when I the meshes are not rendered on the build, it works fine in the editor.
I am using Unity 2020.1.9.f1 and Vulkan
Is this supported on Quest?
I am trying to use DrawMeshInstanced and DrawMeshInstancedIndirect in Oculus Quest but when I the meshes are not rendered on the build, it works fine in the editor.
I am using Unity 2020.1.9.f1 and Vulkan
Is this supported on Quest?
Did you find a way to fix that? I have the same problem on 2019.4.12f1
For what I know, Vulkan is not supported for Oculos quest.