I am needing a way to draw about 1000 - 2000 simple meshes (lets say cubes), on an iOS device, that move around.
I was thinking Graphics.DrawMeshNow would be the answer, but it seems each call to this function adds a DrawCall, making me end up with thousands of drawcalls.
Is there someway to make DrawMeshNow dynamically batch, or is there another, better way to draw this many cubes?