DrawOrder and AnimationCurve mismatch

Hello Unity-Forum :),

first of all I’m a beginner in Unity. While trying to animate the start of a simple toy rocket (has three lights and a particle system) I always get an “DrawOrder and AnimationCurves mismatch” (check out the image below). The effect: Unity slows down to an unbearable amount or even freezes completely. The number behind “DrawOrder” varies. As you can imagine, the higher the number the slower is unity.

PS: This problem is not tied to my current system (Windows 64bit). I have tried the exact copy on an iMac and my own laptop.

PPS: Even if this error occurs, my animation works as wished when in game mode.

I appreciate any help, solving this issue! Thank you!

Chris

1093312--41068--$unity-draworder-mismatch.JPG

Hi there! Did you have any insight on this issue?

I just ran into something with the same error. It looks like I had two child objects with the same name that caused it. Here’s my setup: A game object called “head” with an animation component. Then a bunch of children objects like, nose, mouth, etc. Except both of the eye’s were named “eye”. When I added a key frame to just one eye, i could see the other eye got a key frame added also. I renamed them and it’s fine now. Go figure.

Thank you paulygons! I will keep it on mind for the next time I come across to this issue.