Hello Unity-Forum :),
first of all I’m a beginner in Unity. While trying to animate the start of a simple toy rocket (has three lights and a particle system) I always get an “DrawOrder and AnimationCurves mismatch” (check out the image below). The effect: Unity slows down to an unbearable amount or even freezes completely. The number behind “DrawOrder” varies. As you can imagine, the higher the number the slower is unity.
PS: This problem is not tied to my current system (Windows 64bit). I have tried the exact copy on an iMac and my own laptop.
PPS: Even if this error occurs, my animation works as wished when in game mode.
I appreciate any help, solving this issue! Thank you!
Chris
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