Can someone please confirm that the 2nd version of DrawProceduralIndirect (the second one listed on this page here : Unity - Scripting API: Graphics.DrawProceduralIndirect) maps to the following functions :
Metal : drawIndexedPrimitives(type:indexType:indexBuffer:indexBufferOffset:indirectBuffer:indirectBufferOffset:) | Apple Developer Documentation
OpenGL ES : glDrawElementsIndirect - OpenGL ES 3.1 Reference Pages