Hello everyone,
I’m running into some problems and there’s really nothing I can do, so I’d like everyone’s help.
In short: I want to draw some renderers onto a RenderTexture, and for normal objects (MeshRenderer) it works perfectly fine. But for SkinnedMeshRenderer, it renders nothing to RenderTexture.
This confuses me, look at Figure.
Btw,
CommanBuffer.SetViewProjectionMatrices(); states in the unity documentation that URP is not supported, but it seems to work fine, why is that?
Any ideas I would be very grateful!