DrawTexture different resolutions

hello everyone,

i have a script for steering wheel i want to scale the drawtexture to different resolutions

it looks like this






but what i want like this






You need to change the wheelsize variable (line 3) to Screen.width/10 or whatever number you like.

It’s far easier if you use the new UI in Unity 4.6, in which case you’d make the canvas scaler component scale with screen height, and anchor the graphic in the corner.

–Eric

but how to do this its hard
is there any method to do this ?

when i create gui.button(rect(screen.with0.5,screen.height0.5,250,250),“ee”)

its working fine with different resloutions
but i dont know whats the wrong with wheelPosition = new Rect( screen.with0.5,screen.height0.5, wheelSize, wheelSize );

its not working

http://unity3d.com/learn/tutorials/modules/beginner/ui/rect-transform