When Unity hangs itself, there's no Debug.Log-output at all. Ist that because it doesn't get called or because it doesn't get drawn?
The first option doesn't make too much sense, because if there are Debug-calls before the defective code, Unity can't possibly crash without calling those first.
So that second option leads me to my question: When does the editor get drawn?
Like the Runtime-stuff after LateUpdate?
I’m primarily interested about runtime, but curious about non-runtime, too.
Thanks & Greetz, Ky.
Edit as a side-note:
Researching Debug.Log a little more, there’s a third option: that the debug gets called, but not sent to the Console until the end of the frame.
(Thus it doesn’t get drawn not because the draw-calls are weird but because it’s never sent, as the end of frame is never reached.)
But that doesn’t change my question, obviously. I’m still curious. =)