Dreamlo Leaderboard Help

I am using the asset Dreamlo to integrate a leaderboard into my game. When it comes to uploading the scores I have no problem, however I can not seem to get the scores into the game to make an actual leader board. I am using the C# code attached here, and it seems to work, with one exception: it only changes the text to show the lowest score in the highscore list. I can not seem to figure out why it is only showing one score. Any help will be greatly appreciated as I have been stuck on this for awhile.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class LeaderboardTest : MonoBehaviour
{
	public Text leaderboardText;

	const string privateCode = "zRsjl1URjU6bDwG8Lgj4bQKSlXLn400kuCaDmtug7sCA";
	const string publicCode = "5626900d6e51b610ec03dd17";
	const string webURL = "http://dreamlo.com/lb/";

 public Highscore[] highscoresList;

	void Awake ()
	{
		    DownloadHighscores();
	}


	public void DownloadHighscores() {
		StartCoroutine("DownloadHighscoresFromDatabase");
		 }

	IEnumerator DownloadHighscoresFromDatabase() {
		WWW www = new WWW(webURL + publicCode + "/pipe/");
		yield return www;
	
		if (string.IsNullOrEmpty (www.error)) {
			FormatHighscores(www.text);

		}
		     else {
			print ("Error Downloading: " + www.error);
		}
	}

	 void FormatHighscores(string textStream) {
		string[] entries = textStream.Split(new char[] {'

'}, System.StringSplitOptions.RemoveEmptyEntries);
highscoresList = new Highscore[entries.Length];

		for (int i = 0; i <entries.Length; i ++) {
			         string[] entryInfo = entries*.Split(new char[] {'|'});*
  •  	string username = entryInfo[0];*
    
  •  	int score = int.Parse(entryInfo[1]);*
    

_ highscoresList = new Highscore(username,score);_
print (highscoresList_.username + ": " + highscoresList*.score);*_

* //this line will change the ui text*
leaderboardText.text = (highscoresList .username + ": " + highscoresList .score);
* }*
* }*

}

public struct Highscore {
* public string username;*
* public int score;*

* public Highscore(string username, int score) {
username = username;
score = score;*
* }*

}

Well I contacted the creator of Dreamlo and I got some help from him. This is the script I am now using and it works beautifully. I just figured I would post this for anyone who like me needs help with this.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class LeaderboardTest : MonoBehaviour
{
	public Text text;

	public Text newHighScoreTexts;

	public Transform holder;

	const string privateCode = "zRsjl1URjU6bDwG8Lgj4bQKSlXLn400kuCaDmtug7sCA";
	const string publicCode = "5626900d6e51b610ec03dd17";
	const string webURL = "http://dreamlo.com/lb/";

 public Highscore[] highscoresList;

	void Start ()
	{
		    DownloadHighscores();
	}


	public void DownloadHighscores() {
		StartCoroutine("DownloadHighscoresFromDatabase");
		 }

	IEnumerator DownloadHighscoresFromDatabase() {
		WWW www = new WWW(webURL + publicCode + "/pipe/");
		yield return www;
	
		if (string.IsNullOrEmpty (www.error)) {
			FormatHighscores(www.text);

		}
		     else {
			print ("Error Downloading: " + www.error);
		}
	}

	 void FormatHighscores(string textStream) {
		string[] entries = textStream.Split(new char[] {'

'}, System.StringSplitOptions.RemoveEmptyEntries);
highscoresList = new Highscore[entries.Length];

		for (int i = 0; i <entries.Length; i ++) {
			         string[] entryInfo = entries*.Split(new char[] {'|'});*
  •  	string username = entryInfo[0];*
    
  •  	int score = int.Parse(entryInfo[1]);*
    

_ highscoresList = new Highscore(username,score);_
* newHighScoreTexts = (Instantiate (text, new Vector3 (0,0,0), new Quaternion (0,0,0,0), holder));*

* newHighScoreTexts.name = ("Score " + i.ToString());*

print (highscoresList_.username + ": " + highscoresList*.score);*_

* //this line will change the ui text*
newHighScoreTexts.text = (highscoresList_.username + ": " + highscoresList*.score);
}
}*_

}

public struct Highscore {
* public string username;*
* public int score;*

* public Highscore(string username, int score) {
username = username;
score = score;*
* }*

}

Hi guys, I’m sorry for busting in like this, but i’m struggling for days to implement this leaderboard in my game .
I tried it like this,doesn’t work :
Any help will be great guys ! Thank you

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class GController : MonoBehaviour {

	public static GController instance;
	public GameObject gameOverText;
	public Text Score;
	public Text Highscore;
	public bool gameOver = false;
	public float scrollSpeed = -1.5f;
	public int score = 0;
	public int highscore;

	public string username;


	void Awake () 

	{
		string username = GetComponent<InputName> ().username;   
 //<<<<HERE, i have the username inputfield in InputName script,
  which is in main menu,scene0),
//	and this script(GController) is in the game(scene1)
//and the Dreamlo scripts are in TopPlyers,(scene2), ( if it helps)

		this.highscore = PlayerPrefs.GetInt("HighScore");
		Highscore.text = "HighScore: " + highscore.ToString ();
		PlayerPrefs.Save ();
		if (instance == null) {
			instance = this; 
		} else if (instance != this) 
		{
			Destroy (gameObject);
		}

	}


	void Update () 
	{

		if (gameOver == true && Input.GetMouseButtonDown (0)) 
		{
			SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
		}
			

	}

	public void NugScored()
	{
		if (gameOver)
		{
			return;
		}
		score++;

		if (score > highscore)
		{ 
			highscore = score;
			PlayerPrefs.SetInt("HighScore", score);

		}
		if (score > 7) {
			scrollSpeed = scrollSpeed + -7.0f;
		}
			
		Score.text = "Score: " + score.ToString ();
		Highscore.text = "HighScore: " + highscore.ToString ();


		Highscores.AddNewHighscore (username, score);               //  <<<< HERE


	}

	public void NugDied()
	{
		gameOverText.SetActive (true);
		gameOver = true;
	}
}