Hi guys, so Im trying to make a car that works a lot like the mobile game, Pako car chase simulator, which I assume uses drifting wheel colliders, but Im having a bit of trouble actually getting it to work properly. I was wondering if you have any advice?
Currently Im just using the standard assets car prefab, and just messing around with the values, so dont worry about having to make sense of some random code.
try the script in my sig.
For some reason it wouldnt work for me, it created loads of weird bugs (which is no doubt an issue with wheel colliders, not your script). The car wouldnt move, and it created another wheel collider as a child in the middle of nowhere bouncing around.
I did as the instructions said and all
you on Unity 5.x?
The script is designed to setup the car/wheel colliders etc. If you have wheel colliders already, you gonna get strange behavior.
It assumes that you have a model with separate wheel meshes with the name wheel in them. It also assumes that the pivot of the car is correctly set/oriented.
Ohhh I see, so I just need a box with some wheel meshes?
Cheers, I’ll try that in a bit and report back with my findings