Driveable Truck Demo - Entire Unity Project

This is a video to demonstrate the functionality of the Unity project ‘Driveable Truck Demo’. I am offering this entire project: models, textures, scripts, etc for sale on the fatBOX Online Asset Store. This project is tailored towards iOS projects. The entire world mesh is only 9,445 polygons and the player vehicle is an efficient 750 polygons. The artwork is provided as source 3DS Max files and in the Unity native .FBX file format.

This is the link to purchase:

and of course a Unity webplayer version for folks:
http://dl.dropbox.com/u/16956434/DriveableTruckDemo/WebPlayer.html

How can i stear the truck with an ios device?
Can i fully test it on the mac too, meaning that on the mac i can test with keys and on the ios device i can i.e. stear with gyro, joystick or buttons?
Will there be an update with round counter and timer?

Well the steering aspect would be you creating your own buttons…art style, pixel sizes, etc…placing them where you want your GUI controls to be and then modifying this script to use touch input vs. keyboard input. I usually keep two script versions myself, one for touch controls and one for keyboard controls on the Mac/PC. This project is just for the vehicle motoring/steering on the vehicle itself, you could choose any type of input you want to use. The art is optimized for good performance on mobile devices.

I think i do not understand it clear.
Is the steering script included and if so, will it be some kind of virtual joystick or virtual buttons ?

I do not ask for art (2d or 3d) that i can do myself, i only want to find out if your package offer me some solutions for let driving cars on ios with some kind of user control.

By the way, i like the behavior of the truck in your asset.

Ah I get what your asking. Right now it uses input (controls) based on the keyboard. I can bundle a script for touch control into the project if that’s a good solution. You will need gui buttons though for touching to control the vehicle, I could put those in too. The problem lies in the fact that touch controls usually require multitouch, which is tough to test on PC since you only have one mouse cursor to touch one button at a time. You could use Unity remote to test on the device from the editor though.