Drop Connection is Host Only(?)

Drop Connection documentation has a question mark in it:

Description
This causes a client to be dropped from a UNET Matchmaker match.

Only the host can do this (?). This is asynchronous, the callback function will be invoked when the operation completes.

http://docs.unity3d.com/ScriptReference/Networking.Match.NetworkMatch.DropConnection.html

Thanks for pointing that out, I’ll look into it.