Hello everyone. I am making a 3D shooter and have planes flying from the top of the sreen to the bottom, dropping a powerup somewhere along the z axis. The problem I’m having is that the powerup (crate) is being spawned before the plane flies across the screen so it looks like the powerup is appearing out of nowhere. How can I get it to spawn correctly?
function LevelEnd(){
if(level == 1){
CoastguardFire.canShoot = false;
while(totalEnemies != level + 2){
posX = Random.Range(-4.232903,4.232903);
Instantiate(enemies[0],Vector3(posX, 0.1, 2.626708),transform.rotation);
totalEnemies += 1;
}
while(totalPlanes != level){
posY = Random.Range(2.787038, 5.503512);
posX = Random.Range(-3.116441,1.936659);
posZ = Random.Range(2.626708,-3);
var crateType = Random.Range(0,2);
Instantiate(planes[0],Vector3(posX, posY, 2.626708),Quaternion.Euler(Vector3(0,180,0)));
totalPlanes += 1;
Instantiate(crates[crateType],Vector3(posX,posY,posZ),transform.rotation);
}
}
}