I want to know whether it is now safe to completely ignore iPad1 specs and target iPad2 as the entry level. A year ago people here were discussing this and saying that only 4% of downloaders have an iPad1. Obviously that percentage must be lower now.
Are there technical or Apple requirements that an app has to support iPad 1 now? Or workarounds to ensure they don’t reject an app if it totally bombs on iPad 1 (e.g. not enough ram, horrible performance?).
Now that iOS 7 is out, my iPod touch 4th gen is obsolete, as is the iPad1, in terms of o/s support.
What’s the best approach here? I want to target iPad 2 if possible for performance/memory reasons.
Both my games are submitted with a gyro as a requirement. But neither of them use it.
Never had any issues getting them into the store.
However in my code I did do a Gyro.enabled = true; Gryo.enabled = false; in one of my classes just in case Apple scanned your app to even see if it made a gyro call. I don’t know if that was necessary, I just did it…