Each track section has a unique custom optimized collision mesh, as well as a custom channel 2 shadow maps. The track side objects are low poly with all alpha surfaces set as “Cutout”. I only used standard materials so developers can easily run this on mobile devices without much tweaking. I used unitycar to test this setup and it worked great.
All the parts are packaged up in the “_Prefab” directory for easy placement into the world
Note, to snap the tracks sections to together, I held down V and snapped using the vertex snap tool. Check out the video to see how I did it. Please note, I used unity car to create my demo.
Looks pretty cool. Glad to see on the unity forums. I have a question though. Will this ever support bank curves so we could possibly build a superspeedway? If not could you possibly upload one of your awesome speedways from turbosquid. I really want the talladega one.
Thanks for the comments. This system could support parts like banked curves. I plan to release more track packs, but that depends on how well this does.
This pack is now submitted to the store, I will post a link once it is up.
Hi gjfjfg, you just made me realize something. I will try to answer as best as I can.
I created this when I had 3.5 and uploaded. I just made a fix the other night, but* right after I upgraded to 4.0. I didn’t even think about that!? Question, so I assume anything I upload as 4.0 that it wont work on 3.5. So, can I have both version of unity, 3.5 and 4 on my computer? Or is this part of the unity plan to get everyone on 4
Yes.
Yes.
If it’s missing something, feel free to contact me directly via email and I will help out.
I have installed 3.5 and rebuilt my package. It’s pending review so it should be up Monday. If you are in a pinch and need it now, feel free to contact me.
But the example scene appears to be missing scripts on the camera and all the assets are missing tags.
I can’t run it because of the camera, but putting in my own camera seems to fix it. The missing tags don’t seem to cause any issue except all the asset names appear red.
Nice job, the track looks really good.
I might me doing a game next month, so doing some analysis for assets, and so have some questions:-
Does the unitypackage we purchase come extactly like it is shown in video demo.
I mean (Car model, Car script, Combined Track shown in demo video, Track pieces)
What kind of license it will cover? Can one use it in only one game or in more than one game?
Same about platforms.
I might have seen one car game with exactly similar track, will it issue any copyright?
The example video is for showing how quick you can assemble a track, I put a car on it so you can see how great the surface is to drive on. In the unity listing I do not have any photos of the car, and I don’t have it in the object list below. But I think it is fair question to ask, I should point out here that the car is not included. Note, I used unity car to make my example demo.
From what I understand, Once you buy it you can use it in any project. So have at it
I created everything from scratch. Since I had to be very precise about all the math needed to make this thing work.