Drop Track: Race track building set

I have 2 track packs that you can use to create your own race tracks quick and easy.

Drop Track: Original package
This package comes with 16 track sections along with 20 track side detail objects to fill up the rest of the space.

Download: Unity Asset Store - The Best Assets for Game Making
Preview Demo: Unity Web Player | WebPlayer


Drop Track: Version 2
This package comes with 28 track sections, and 37 detail objects to place in your world.

Download: Unity Asset Store - The Best Assets for Game Making
Preview Demo: Unity Web Player | WebPlayer

Each track section has a unique custom optimized collision mesh, as well as a custom channel 2 shadow maps. The track side objects are low poly with all alpha surfaces set as “Cutout”. I only used standard materials so developers can easily run this on mobile devices without much tweaking. I used unitycar to test this setup and it worked great.

All the parts are packaged up in the “_Prefab” directory for easy placement into the world

Note, to snap the tracks sections to together, I held down V and snapped using the vertex snap tool. Check out the video to see how I did it. Please note, I used unity car to create my demo.


Android Example: http://www.youtube.com/watch?v=GD004ZwOSxs

Looks great! Goes together like those electric racing sets I used to play as a kid. :slight_smile:

Looks pretty cool. Glad to see on the unity forums. I have a question though. Will this ever support bank curves so we could possibly build a superspeedway? If not could you possibly upload one of your awesome speedways from turbosquid. I really want the talladega one.

that looks really great and easy to build

Thanks for the comments. This system could support parts like banked curves. I plan to release more track packs, but that depends on how well this does.

This pack is now submitted to the store, I will post a link once it is up.

3 questions ?

can I use it under 3.5.x version ?
can we change textures ?
all the fbx are include ?

thx

Hi gjfjfg, you just made me realize something. I will try to answer as best as I can.

  1. I created this when I had 3.5 and uploaded. I just made a fix the other night, but* right after I upgraded to 4.0. I didn’t even think about that!? Question, so I assume anything I upload as 4.0 that it wont work on 3.5. So, can I have both version of unity, 3.5 and 4 on my computer? Or is this part of the unity plan to get everyone on 4 :slight_smile:
  2. Yes.
  3. Yes.

If it’s missing something, feel free to contact me directly via email and I will help out.

Mike

thx to you answer.

I can’t download/buy, asset store refuse me the download with my 3.5.6 ask me to upgrade … but don’t want :frowning:
any idea ?

This looks awesome!

I just found this post.

I have installed 3.5 and rebuilt my package. It’s pending review so it should be up Monday. If you are in a pinch and need it now, feel free to contact me.

Hope this helps!

big thx buy it when will be possible :slight_smile:

The package has been updated to 3.5. Enjoy!

I just purchased your package. Which I love btw.

But the example scene appears to be missing scripts on the camera and all the assets are missing tags.

I can’t run it because of the camera, but putting in my own camera seems to fix it. The missing tags don’t seem to cause any issue except all the asset names appear red.

Just wanted to give you a heads up.

Thank you. That script is left over from when I setup the car example world. I will fix the scene and submit the fix soon.

Looks perfect for mobile! Good job

Thanks for the reminder Reddot. I updated the first post with a video of this package working on the Android.

Hi ScreenRacer,

Nice job, the track looks really good.
I might me doing a game next month, so doing some analysis for assets, and so have some questions:-

  1. Does the unitypackage we purchase come extactly like it is shown in video demo.
    I mean (Car model, Car script, Combined Track shown in demo video, Track pieces)

  2. What kind of license it will cover? Can one use it in only one game or in more than one game?
    Same about platforms.

  3. I might have seen one car game with exactly similar track, will it issue any copyright?

Thanks :slight_smile:

Thank you.

  1. The example video is for showing how quick you can assemble a track, I put a car on it so you can see how great the surface is to drive on. In the unity listing I do not have any photos of the car, and I don’t have it in the object list below. But I think it is fair question to ask, I should point out here that the car is not included. Note, I used unity car to make my example demo.

  2. From what I understand, Once you buy it you can use it in any project. So have at it :slight_smile:

  3. I created everything from scratch. Since I had to be very precise about all the math needed to make this thing work.

VERY cool. Good work and it’s awesome you’ve provided this!