Hi
I made a simply Roundshot of a Bathroom, look at visualizer.ch is available for purchase - Sedo.com
There is only a skycube with the rendered pictures. For paning around with the camera I used the original “Mouse Orbit” script.
The fact is, that it is often droping frames or shortly holds on the paning for a little seconds, especial by moving the mouse fast.
I gues the problem is within the “Quaternion.Slerp” or the “ClampAngle” function.
The same phenome I got also with Unity 3.0 demo.
When do you fix that?
Regards
Roman
PS: Interssting: In non of your demos you use daming camera movments…