Droping Frames with paning camera in the scene

Hi

I made a simply Roundshot of a Bathroom, look at visualizer.ch is available for purchase - Sedo.com

There is only a skycube with the rendered pictures. For paning around with the camera I used the original “Mouse Orbit” script.

The fact is, that it is often droping frames or shortly holds on the paning for a little seconds, especial by moving the mouse fast.

I gues the problem is within the “Quaternion.Slerp” or the “ClampAngle” function.

The same phenome I got also with Unity 3.0 demo.

When do you fix that?

Regards
Roman

PS: Interssting: In non of your demos you use daming camera movments…

Try replacing time.deltaTime with Time.smoothDeltaTime.

elisa_t

you get a smile…

I guess it’s a bit better, but it is still jittering with “micro stops” sometime…

http://www.visualizer.ch/vrdemo.php?clip=name_1

Roman