I’m trying to follow the suggestions that Unity put in the manual on improving performance. I am trying a FixedUpdate rate of 15 fps; however, now some of my collisions are not being registered because the objects are moving through each other between frames (at least that is what I think is happening).
The objects are a bunch of cubes inside of a container. The container has a mesh collider on it (on the inside). The cubes are fairly small. I could put a second container and make it bigger than the first one to act as a catcher, but I would think that would defeat the purpose of trying to increase performance. Would a second container (unseen by the main camera) used as a catch all hit my performance much?
How else can I stop this from happening?
EDIT: I also have been noticing another big problem with the slower fixed frame rate - touch interactions are not being registered either. (tapping the screen). Anybody else try dropping the frame rate yet and experiencing this problem?
Thanks
Flash