Drunk Effect?

Has anyone experimented with anything like this on iOS or Android? The easy way to do it would be to use a post processing effect, but I doubt the mobile devices would take kindly to this. Is there another way to go about it? Blurry, double-vision… that kind of stuff?

Cheers!

Yes, and the good news is that its a really performance friendly effect. Set your main camera to use a rendertexture and on post render blit that rendertexture to the frame buffer at around 70% opacity.

If you dont clear the framebuffer 30% of the image will be the last frame and 30% of the last frame will be the previous frames ect… Resulting in motion blur with almost no overhead :).

When I did it, I set up two cameras. The first camera was for the general scene and the second for the rendertexture blit and GUI. You will have to play with camera depth orders and exclude certain layers from each camera to ensure GUI doesn’t end up in the blur.

Thanks brn, I’ll look into it!