Ok, I have a dual camera set-up where one camera is rendering the environment and the second camera is rendering more high poly elements in the scene. So the second camera has a much closer clip plane so it doesn’t render the high poly stuff until you’re close enough to it. The problem is the high poly objects start to come into existence partially clipped. I want to script something that brings the clipped objects into existence once the whole object is within the clip plane, and possibly alpha blend (or fog blend) the object gradually into the scene.
[Edit] Just to make this clear, this is not an LOD thing… the first camera does not render any iteration of the high poly objects at all. This is strictly bringing the high poly objects into rendering as it comes within the clip plane of the second camera and hopefully blending them into the scene gradually.
Any suggestions? Bill, I know you can help me with this but you’re not around tonight to ask you