Dual Lightmaps vs. Directional Lightmaps

Straightforwardly: Is there anything you can do with Dual Lightmaps that you can’t do with the new Directional Lightmaps and vice versa?

Both are meant to work with specular and normal mapped objects. So where do they differ?

Thanks a lot! :slight_smile:


Dual light-maps create a crossover between baked lighting and real-time lighting, so for instance you could still use a real-time flashlight to light up baked dark areas.

Directional Light-maps (if I recall correctly) do not support any real-time lighting at all, it simply won’t work because the system does not know where to mask out the light map for the real-time light.