Dude profiler editorloop

I would like to know what this loop editor is and if it really consumes the resources it indicates

The EditorLoop is Unitys’ actual editor loop, or in other words the overhead being executed while running your game through the editor. I believe this also includes custom editor scripts, if you have any. None of this will be executed in the actual game build.

I dont think the usage should be quite that high tho. Maybe you checked some more performance heavy profiling options for the editor itself, or run some heavy editor scripts. Or it’s just a hickup if it doesnt happen too often.

Switch your profiling target from “Playmode” to “Editor” to see all the info filtered out otherwise that relates to the time spend drawing the editor around your Playmode app.