Is applicable the Ambient Light for Beast Lightmaped objects? (U3)…
Yes, the Ambient Light is added to the lightmaps. However, in my practices I find it much better to use the Sky Light Intensity for Ambient Light in the lightmap calculation. So I turn the Ambient down when I calculate the lightmaps and then turn it back up after the back to have it match any dynamic objects in the scene.
For indoor scenes it might be desirable to include the Ambient Light in the lightmap calculation in some cases though.
ok !.. looks good… since night has a blue tone and day has a lightblue and green… is just a little tweak to get better ambient…
thanks.