Can be found here:
http://www.shockwave.com/gamelanding/dukateers.jsp
Have fun!
Wow, this is great. Congratulations, it’s definitely a shining example of what this engine is capable of.
Very cool, congratulations.
And they also got a developer profile page to celebrate:
http://unity3d.com/gallery/developer-profiles/web-games/StickyStudios
Big congrats, guys!
Oh, man. I’ve been waiting for this one for awhile! It’s great to see it in motion! However, the Playstation 1 showed us that 3D platformers don’t work with digital controls. I don’t have an analog sitck-equipped gamepad to test with at the moment. Can you use one to play this?
Cool! Great you guys like it. Awesome profile page Nicholas! Love it!
I agree on the digital controls. I noticed it can be hard to exactly rotate yourself to a good spot. We have the game working with an analog input device, however this is not included with the web version.
Great work. I love the art style, and the animations.
It’s also nice too see Unity put Flash based games to shame:)
That’s really fantastic. My only peeve is the jumping animation. When initiating a jump, it looks good, but when holding the jump in the air, the character simply freezes until landing. It would look good to have the coat flap around during hangtime.
Ooh, I’ve been waiting to play this for a long time! I had a blast, giving up only when I fell off of the waterfall in level 2 four times in a row. Nice game, very nice.
I can’t get past the first couple of jumps. What’s the trick? Is there some kind of analog camera control that I am missing?
Awesome, I love your platformers
I too am having the same problem as Jessy though.
hmmm not sure which jumps you mean though. What helps is rotating the cam by pressing SHIFT. Some keyboard may have issues with multiple keys being pressed at once.
I didn’t really have any issues with the controls. Analog would be ideal, but it worked pretty much fine the way it is. Fun stuff…should be more levels. (Actually, I had a problem with it not working on the Shockwave page…it loads but nothing happens after the Shockwave logo. Then I downloaded the .unity3d file itself and it works fine that way, plus I don’t have to re-download it every time.)
–Eric
The Shift button points the camera in the direction you are facing, but if you need to move 20 degrees from the point you are facing, there is no way to go about it. Movement is only possible in 45 degree increments. When the camera is being controlled via programming, you can move in ways which you could not if the camera did not rotate on its own. However, the camera does not point in the direction you need to jump, which makes the jumps completely impossible. I am looking at some reviews, and it seems like everyone is getting farther than I am, so I must be missing something.
Eric5h: no probs, as long as you don’t host it somewhere else We had issues implementing an anti-piracy method (what’s in a name!) because of the complexity of Shockwaves’ server setup.
As for controls: If you turn just a bit and press SHIFT, you are like turning 20 degrees. We had mouse controls in, but we noticed that players, especially casual gamers, did not want to use both the mouse and keyboard (too much controls).
We had to balance between the ease of use of analog controls, and the casual target audience (which happen to have the average attention span of a 2 year old :-))
We noticed we had a 4.5 star rating (out of 5) but quite a lot negative reviews. I noticed often people want to use the reviews to complain and not so much to compliment.
Definitely goodness. Been waiting to see this one in action and I wasn’t disappointed
Ladies and gentlemen.
I hereby present to you… the real winner of Unité 2007 !
PS. Superb soundtrack, very nice graphics and a real fun thing to play. Are more levels planned ?
Thank you thank you!
As for new levels: we have this in the planning, we’re still investigating options on the game
I too am baffled by the bad reviews it got.
Megapixel got mostly good reviews, I think this might be because people that didn’t like it didn’t expect to like it. It may be that there are some things in Dukateers that actually belong in a hardcore game and slipped past your testing. (While megapixel is a hardcore game and therefore people get what they expect)
When I played it it seemed like some interactions needed polish and some parts didn’t work right until I tried them a different way that I wasn’t expecting.
Yeah, it has a lot to do with Shockwave having uploaded a complete wrong version - which was up for a week. I see the reviews are getting more positive now.
What strange things did you encounter with the game?