So I noticed that one of my projects was suddenly 80mb. When I checked the storage usage in android it said the base file was 40mb and it had another 40mb of Data. I cleared the Data but I’ve noticed that it goes up every time the app is opened by 20-100kb each time the app is opened or switched to from another app.
I made a new empty project and noticed its happening with that too. This didn’t happen with games I build using older versions of Unity. At worst they had large caches which didn’t effect how much storage android said they were using. I assume some of this is normal behavior but its increasing the size of my game too much.
Any ideas on whats causing this?