Dumb Question but need help with Android game increasing size every time its opened/used

So I noticed that one of my projects was suddenly 80mb. When I checked the storage usage in android it said the base file was 40mb and it had another 40mb of Data. I cleared the Data but I’ve noticed that it goes up every time the app is opened by 20-100kb each time the app is opened or switched to from another app.

I made a new empty project and noticed its happening with that too. This didn’t happen with games I build using older versions of Unity. At worst they had large caches which didn’t effect how much storage android said they were using. I assume some of this is normal behavior but its increasing the size of my game too much.

Any ideas on whats causing this?

This is speculation, but it could be that your code is frequently using Debug.Log and filling up a log file. Here is another question related about where to find the log: