Dune - Evolution (Part 1)

So I’ve been a bit bored when I’m not at work, so I’ve decided to do a remake of Dune 2 in Unity.

While I’m confident I can knock out the basic interface and moving units (and art) in 24 hours, I also wish to try my hand at network play (uh oh). That part I might not be able to manage, since I’ve never attempted it.

Anyway, part 1… Just quickly building a level…

Youtube Video - Part 1 Timelapse

Official Site Blog

Poly optimisation, starting the Unity project and basic camera navigation will be in the next video.

I did intend on doing 24 hours in a single sitting, but I’m not as keen as I was a decade ago :slight_smile:

www.DuneEvolution.com - I’ll be blogging as I go (and screen capping basically the entire process, until I get hideously stuck on bugs) :slight_smile:

awesome!

You have an awesome background :stuck_out_tongue:

Yeah, she’s a winner :slight_smile:

Ooooh, Dune 2! One of mine alltime favourites. But for scattering stuff in max, one could use this:

http://rouheegames.com/primitivepaint/

PM me if you wish to try it.

Cheers–

Actually, I built my own painting script for that sort of thing, but I’m trying to rebuild using totally stock parts :slight_smile:

Never hurts to offer :wink:

Anyway, looking good.

A Dune 2 fan :slight_smile: ooooold memories hahah.

I remember hacking around in that game’s files when i was like 12 years old :open_mouth: You could go mess with the campaign missions and set the sandworms to be under your control - they had 5 commands instead of the normal 4 and they were all “ATTACK ATTACK ATTACK ATTACK” :stuck_out_tongue: good stuff lol

JTBentley let me know if you need any input/help from a fellow Dune fan (particularly that gem of Dune 2) :slight_smile:

I’ll be watching this one closely!

I’m actually starting to think about how to handle unit movement. I know all RTS’s until recently working on a grid system, because that greatly simplified path finding, formation, etc…

Making the units (tanks, etc) rigid bodies and pushing them around isn’t going to work… However, in my infinite wisdom, I want uneven terrain…

Recommendations to get them to roll across the terrain properly?

I’ve never even looked at network code - this is going to be amusing :slight_smile: I’ll begin discussing that here soon.

Wow. This is a cool project!

Nice desktop background :stuck_out_tongue: (and project too)