So I’ve been a bit bored when I’m not at work, so I’ve decided to do a remake of Dune 2 in Unity.
While I’m confident I can knock out the basic interface and moving units (and art) in 24 hours, I also wish to try my hand at network play (uh oh). That part I might not be able to manage, since I’ve never attempted it.
I remember hacking around in that game’s files when i was like 12 years old You could go mess with the campaign missions and set the sandworms to be under your control - they had 5 commands instead of the normal 4 and they were all “ATTACK ATTACK ATTACK ATTACK” good stuff lol
JTBentley let me know if you need any input/help from a fellow Dune fan (particularly that gem of Dune 2)
I’m actually starting to think about how to handle unit movement. I know all RTS’s until recently working on a grid system, because that greatly simplified path finding, formation, etc…
Making the units (tanks, etc) rigid bodies and pushing them around isn’t going to work… However, in my infinite wisdom, I want uneven terrain…
Recommendations to get them to roll across the terrain properly?
I’ve never even looked at network code - this is going to be amusing I’ll begin discussing that here soon.