ABOUT
Dungelot is a fun casual roguelike that plays almost like a strategic Advent Calendar. Flip over tiles to reveal amazing treasures or deadly monsters in your search for the key to exit the level. While your eventual demise is all but guaranteed, you can use your loot from previous runs to build up your characters and ensure each run can be at least a little deeper.
It’s a great game I plan to buy for my iPad and my Android phone, but you can’t expect it to do well without promoting it. Give it some time, and promote it! I haven’t seen any mention of it anywhere but here, and you rarely even post updates on Facebook, etc. Post some things with nice videos and I’ll share them on my Facebook–not that it means much, tbh, but I’m sure others will too.
tnx for your kind words;-) I’ll definitely make promo video. As I work most time alone…well yes, I’m too tired to post updates each day, and today is a big holiday so no working)
This is a game that will get buried in the stores. I would honestly get a publisher like Chillingo. This game with the right monetization would be huge. I have been playing it on your site through all the iterations and have my brother hooked as well. Its a great game, just needs the right marketing and planning to execute the release.
To be honest I dont like publishers. More over I dont understand why I should DO like someone ( producers or publishers ) says me to do, or why I should give away game that I developed on my own money, time and experience . I will lose title, it will belong to publisher. Everyone will say “Hey, one more game from chilligo, great!”.
Better for me to make my own mistakes ( in gamedesign, in marketing, in everything ) but this is a great way to understand why mistakes happen. I worked in game industry for 3 years. Had a lot of ideas, always made little games, no one cared. And when I developed THIS game all publishers who saw dungelot said that it is a waist of time, no one will play in this and so on, or just something like “great game, sorry but we are not interested”. Later I had few offers, but I didn’t see any necessity already.
Being indie gives me opportunity to be free. This is the most valuable thing for me: freedom in all kind of decisions.
One thing though, adding the option to disable sound effects and music seperately would be nice (though this late in delopment maybe a bit of a hassle if it hasn’t been considered before), because there are crackling noises on my device (Samsung Galaxy ACE). It’s probably an ARMv6 thing (been noticing that on my own projects also).
Got hooked to the game since I saw your previous thread, and bought the complete version
You’ve managed to get a very clean product by yourself, but if you want to go indie all the way, you’ll have learn how to promote it the indie way as well, which is not easy.
With a product as finished as this, you could get a good agreement with some publisher, who basically just would have to promote the game.
But I understand why you’d want to stay indie, and for that I can only advisse you to see how others did promote their game, and keep going, your game is great, you just need to shout it to your future players
Any chance you’d publish this to non android platforms? Looks nice but not everyone (and that includes me) has an android, either iphone or pc would be fine for me.