Just got the new release and like the first release for the most part really nice job, but I’ve sent you email / pm and along with a number of other members made posts and you to date have not responded to any of us. mcg/bhs have really nice posts. and so do i. we all like little community trying to make this thing better. i paid for it, i know not much, but its a start. im also interested in buying some of your other stuff, but have held off cause you dont respond to posts, pm, emails, etc.
So please take some time to reply to our posts. I know its says you are in Bangkok, Thailand and perhaps its a bit difficult cause of language difference, but still use bing/google translate.
The new release has a few bugs and things like that I and others would like to work with you to change. I’ve made a number of improvements and would be happy to share some of my source code with you to include which everyone would most likely like to have.
So again please take some time to reply to our posts and lets us all work together to make this a better asset for everyone.
Best regards.
better to have like i for inventory, s for skills, q for quests and used as a toggle. so that if you press i and the inventory is not showing you show it and if you press i again while its showing it closes it. esc should also close it. there is sort of standards in how people play games. so please have keys toggle the window.
10 . add mana potion and add key binding as well
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have mouse scroll to use next weapon on inventory. basically puts the current weapon away and brings out the next. i guess a key binding would be nice as well
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instead of hardcoding keys please use InputManager its not that hard. ive already done the code for the last release and would be very happy to give it to you
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add female characters for both hero and zombies
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for all your dialog like inventory, skills, quests and even for weapons, specials, please add a back ground so its not like floating on map
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please add drop item from inventory.
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please add drop item from hero
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nice to have pick up and drop animations and keys associated with them. perhaps look key as well.
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also please add walking, running, jumping, swinging sounds, and zombie default sounds. it maybe ok for you not to include the sound which would cost you time and perhaps money, but the property and code the sound to work and document it like you do for other sounds and we can just plug in our own sounds and effects.
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please have it so that we can set how many lives the player has, each time he dies it decrements, when it hits 0 its game over, i guess u will need to show some number on hud to indicate how many lives left, default to like 3. also have some drop that increments lives when picked up or bought.
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please add character creation, not just selection. have character creation dialog where we can pick name, model, base talents, skills, weapons, armor, etc.
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please change character selection to have have character edit dialog where we can change name, model, base talents, skills, weapons, armor, etc.
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add additional skins for existing characters (hero and zombie) or give us the original multilayer master so we can edit it ourselves to create different looking characters
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add multiplayer support (unity, photon)
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add checkpoint system (save and load)
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add 1st person camera views and way to toggle between it and 3rd person.
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add wave spawners and way to define waves and who spawns and where and when (enemy, count, interval, duration, etc)
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add additional enemies (more models with basic texture)
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add additional weapons like bow and arrows
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add support for armor (head, cheat, legs, hands, and feet) and dialog that can be drag and drop from and to inventory to manage it
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add support for wearables (feather on head, belt, ring(s) on fingers, necklace, etc) and dialog that can be drag and drop from and to inventory to manage it
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add pets and dialog that can be drag and drop from and to inventory to manage it
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add some appropriate mood setting music
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add more sounds like zombie (moaning), character (running), action (swinging sword), and misc background
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add weapons, armor, shields, wearables, pets, etc concept and update dialog, similar to skill but u pick the item and u can upgrade it up to some set amount per item when worn adds to overall stats.
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add safe trading system (basically shows player inventory and allows moving to trade area and to view other players trade area and accept and cancel trade)
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inventory dialog should have a background
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inventory should be moveable and dockable
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weapon bar should have a background
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weapon bar should be moveable and dockable
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skill bar should have a background
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skill bar should be moveable and dockable
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add drag and drop from inventory to and from utility belt and to and from inventory to character (head, chest, legs, hands and feet, so u can put armor on this way and also select which hand weapon and shield goes on.
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add character, enemy, npc etc stats editor
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add item (weapon, shield, armor, pet, wearable, etc) editor
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add skills editor
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add the ability of a deployables and add bunch of deployable and stats to them that could be increased. like barricades, towers, turrets, etc. that could be placed down and they could be damaged and destroyed, would need repairing, add ability to repair them and deploy, move, pick them up, remove them, etc. and of course update their stats and we would need an editor to set default stats.
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quest numbers are hardcoded! would be better to have them as publics like count, cash amount, xp amount, etc
wow that is a long list will take a bit of time. but the thing is you can sell things like the multiplayer component as am addon to generate more money. also when you have the game more functional you can increase the price lets say to $100. then buyes can develop the maps, story, etc they are getting a working game. just look at the guy doing base tower defense, turn base strategy. he basically gives people working game, they have to do the maps.
so far so good. personally i would focus on this asset and make a business out of it. supplying the engine for a whole family of games done by others…