Edit:
The dungeon kit is no longer available.
I decided to leave the thread in existence because there’s some information about how I made the geometry so it would be tileable, maybe it’s still useful for someone.
Edit:
The dungeon kit is no longer available.
I decided to leave the thread in existence because there’s some information about how I made the geometry so it would be tileable, maybe it’s still useful for someone.
nice work,.
How often will you be adding to the pack and new/different types of dungeon shapes packs
looks very similar to BITGEM work.
Thanks
Hans
Thanks for your comments.
I’ll be working on some different projects now first. I might add to this package in the future but I cannot guarantee that right now. It will depend, amongst other things, on the popularity of this kit.
I’ve been wanting to make a set like this in this particular style. I’ve been inspired by Diablo III and there’s a good chance Bitgem has been too. Which might explain similarities. I like his work so I’ll consider it as a compliment ![]()
Looks very nice!
Do you have any tips for building tiling geometry/textures like what you have here?
Cheers
I’ve been thinking about trying to build some tileable geometry, too, and I’ve love any tips as well.
It’s a bit tricky to explain but I made some images to hopefully clarify it slightly. If you have any questions let me know.
Edit: The bottom one gets a bit squashed on the forum, just right click > View Image or save it to make it readable.
Awesome! Thanks a ton for the tips!
Extremely helpful!
In your original unwrap(bottom image) it seems you have all 3 of the pieces in one image lined up in a row. Did you do this for all the segments?
Yeah, I have 3 different straight wall pieces and the inner and outer corners. At one point I had them all in a single mesh and lined up all their UV’s. Later on you can cut it up and reposition the UV’s so that you for for instance have one texture per wall.
Great looking pieces. I hope to make use of them in the future!
Looks great.