Hi All,
I’m just starting to look at Unity (It looks pretty impressive!), I’m just working my way though all the tutorial videos to get an idea of whats possible and how to actually use Unity (It really looks good coming from what I’ve used before)
My question currently from what I’ve seen so far is that most people will make the levels as a Scene or create a script to generate a level, which is fine and looks like a nice way to visually see a level but I thought when you have a first person dungeon crawler type of game (like Legend of Grimrock) the levels are normally pretty large so when I have tried to do something similar before in 3D I would normally only draw a grid of squares that are in front on the player not a full level so I’m not wasting resources on all the objects that can not be seen.
I guess I’m trying to find out how anyone would recommend to over come this with unity, should the levels be manually designed via the scene editor and a script to only render what is in front of the player or does Unity already do all this.
If there is any links to example scripts/assets anyone could recommend I would also be grateful there seems to be a lot out there for unity.